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Проверенный лог
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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.vmf
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/red_grass_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/blenddirtgrass008b_lowfriction_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/blendmuddirt001a_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/gm_construct/grass_13_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/blenddirtdirt001a_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/canal_reeds_wvt_patch
- Patching WVT material: maps/rp_city17_union_pidoryanka/nature/red_grass_thin_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1742 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Warning: area portal has 512 verts. Could be a vbsp bug.
- Warning: area portal has 512 verts. Could be a vbsp bug.
- done (3)
- writing c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (3321152 bytes)
- Error! prop_static using model "models/props_c17/furniturewashingmachine001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/furniturewashingmachine001a.mdl"!
- Error! prop_static using model "models/props_c17/Lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/Lockers001a.mdl"!
- Error! prop_static using model "models/props_c17/FurnitureCupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/FurnitureCupboard001a.mdl"!
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/clock01.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/controlroom_desk001b.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_junk/wood_crate002a.mdl"!
- Error! prop_static using model "models/props_junk/cardboard_box003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_junk/cardboard_box003a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_storagecloset001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/controlroom_storagecloset001a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_storagecloset001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/controlroom_storagecloset001b.mdl"!
- Error! prop_static using model "models/props_junk/PushCart01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_junk/PushCart01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 19314 texinfos to 11477
- Reduced 2154 texdatas to 1898 (126841 bytes to 115813)
- Writing c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- 27 seconds elapsed
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- 12 threads
- reading c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- reading c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.prt
- 7221 portalclusters
- 18923 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (282)
- Optimized: 12022 visible clusters (0.64%)
- Total clusters visible: 1886415
- Average clusters visible: 261
- Building PAS...
- Average clusters audible: 793
- visdatasize:2006660 compressed from 13055568
- writing c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- 4 minutes, 43 seconds elapsed
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- [Reading texlights from 'lights.rad']
- Loading c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (53)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 19181251, max 952
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0586 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 313 of 490 (63% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Writing leaf ambient...done
- Ready to Finish
- Writing c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- 1 minute, 27 seconds elapsed
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- [Reading texlights from 'lights.rad']
- Loading c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (55)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 19181251, max 952
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0577 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 394 of 490 (80% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Writing c:\users\persik pc\desktop\source\maping\maps\unionc17\rp_city17_union_pidoryanka.bsp
- 1 minute, 28 seconds elapsed
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Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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