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Проверенный лог
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux.vmf"
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- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux.vmf
- "metro/metroconcrete006_var1" - "materials/models/metrostroi_tunnels/tunnelwall_007_var1.vtf": cached version doesn't exist
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fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (42963 bytes)
- IVP Failed at ivp_object_polygon_tetra.cxx 833
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux"
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- Valve Software - vvis.exe (Mar 26 2025) - Garry's Mod Edition
- 4 threads
- reading c:\users\ivan\desktop\line_1\gm_metro_line_1_redux.bsp
- reading c:\users\ivan\desktop\line_1\gm_metro_line_1_redux.prt
- 183 portalclusters
- 306 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 119 visible clusters (0.57%)
- Total clusters visible: 20876
- Average clusters visible: 114
- Building PAS...
- Average clusters audible: 183
- visdatasize:8931 compressed from 8784
- writing c:\users\ivan\desktop\line_1\gm_metro_line_1_redux.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux"
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- Valve Software - vrad.exe SSE (Mar 26 2025) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\ivan\desktop\line_1\gm_metro_line_1_redux.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.55 seconds)
- 751 faces
- 264681 square feet [38114160.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 751 patches before subdivision
- 20297 patches after subdivision
- 253 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 906195, max 253
- transfer lists: 6.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(79884, 44473, 2143)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(14924, 7135, 266)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(2915, 1207, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(585, 212, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(121, 38, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(25, 7, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/4096 240/196608 ( 0.1%)
- brushes 105/65535 1260/786420 ( 0.2%)
- brushsides 707/655350 5656/5242800 ( 0.1%)
- planes 606/65536 12120/1310720 ( 0.9%)
- vertexes 1601/65536 19212/786432 ( 2.4%)
- nodes 331/65536 10592/2097152 ( 0.5%)
- texinfos 131/16384 9432/1179648 ( 0.8%)
- texdata 13/8192 416/262144 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 751/65536 42056/3670016 ( 1.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 311/65536 17416/3670016 ( 0.5%)
- leaves 337/65536 10784/2097152 ( 0.5%)
- leaffaces 1148/65536 2296/131072 ( 1.8%)
- leafbrushes 559/65536 1118/131072 ( 0.9%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 4823/512000 19292/2048000 ( 0.9%)
- edges 3052/256000 12208/1024000 ( 1.2%)
- LDR worldlights 253/8192 22264/720896 ( 3.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 122/32768 1220/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2088/65536 4176/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 713944/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 8931/16777216 ( 0.1%)
- entdata [variable] 101640/393216 (25.8%)
- LDR ambient table 337/65536 1348/262144 ( 0.5%)
- HDR ambient table 337/65536 1348/262144 ( 0.5%)
- LDR leaf ambient 807/65536 22596/1835008 ( 1.2%)
- HDR leaf ambient 337/65536 9436/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/40704 ( 0.0%)
- pakfile [variable] 24898/0 ( 0.0%)
- physics [variable] 40259/4194304 ( 1.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 2092
- Writing c:\users\ivan\desktop\line_1\gm_metro_line_1_redux.bsp
- 37 seconds elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ivan\Desktop\Line_1\gm_metro_line_1_redux.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_metro_line_1_redux.bsp"
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Обнаруженные ошибки
[Файл]: cached version doesn't exist
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка, поэтому этот файл будет игнорироваться
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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