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Проверенный лог
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.vmf
- Can't find surfaceprop Ground for material BLEND/BLEND_CONF_PAVEMENTGRASS, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION02, using default
- Can't find surfaceprop bulletproofglass for material GLASS/WIRE_GLASS01_DIFF, using default
- Patching WVT material: maps/rp_zombie_town_d5/blend/blend_conf_dirtgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/maps/terrain/blend_af_grass_sand_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/blend/blend_conf_cliffgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/blend/blend_conf_pavementgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/afghan_border/afghancliff_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/afghan_border/afghanroad_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/unioncity3/miscellaneous/waterfall_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d5/freespace/terrain/freespace_grassdirtblend01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13310.4 12591.7 -298.7)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 12591.7 -254.7)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13273.5 12591.7 -214.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1974 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_07 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
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Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (24530290 bytes)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12291.30, 8513.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12587.30, 8665.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12291.30, 8665.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12291.30, 8353.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12587.30, 8513.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (11995.30, 8513.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (12587.30, 8353.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (11995.30, 8353.16, -386.00)
- Static prop models/props_wasteland/prison_flourescentlight002b.mdl outside the map (11995.30, 8665.16, -386.00)
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Error! prop_static using model "models/props/de_inferno/picture1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/de_inferno/picture1.mdl"!
- Static prop models/props_foliage/urban_tree_base_bushes01_large.mdl outside the map (-8280.00, -9448.01, -424.00)
- Static prop models/props_foliage/urban_tree_base_bushes01_large.mdl outside the map (-8028.00, -8651.28, -460.00)
- Static prop models/props_foliage/urban_tree_base_bushes01_large.mdl outside the map (-9457.25, -10160.00, -480.00)
- Static prop models/props_foliage/urban_tree_base_bushes01_large.mdl outside the map (-9240.00, -10313.60, -456.00)
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Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/chair_office.mdl"!
- Error! prop_static using model "models/props/cs_office/microwave.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/microwave.mdl"!
- Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/offcorkboarda.mdl"!
- Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/file_cabinet3.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 19016 texinfos to 8929
- Reduced 1478 texdatas to 1247 (70137 bytes to 60334)
- Writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.bsp
- 34 seconds elapsed
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- 6 threads
- reading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.bsp
- reading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.prt
- 7742 portalclusters
- 22330 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 637675 visible clusters (9.71%)
- Total clusters visible: 6567148
- Average clusters visible: 848
- Building PAS...
- Average clusters audible: 2224
- visdatasize:4301983 compressed from 14988512
- writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d5.bsp
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Обнаруженные ошибки
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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