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Проверенный лог
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\tests.vmf"
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- Valve Software - vbsp.exe (Mar 21 2024)
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\GIGABYTE\OneDrive\gm\nm\tests.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\GIGABYTE\OneDrive\gm\nm\tests.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (56524 bytes)
- Error! To use model "models/props_building_details/building_tem002_window01_bars.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_building_details/building_tem002_window01_bars.mdl"!
- Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/furniturecouch001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 112 texinfos to 54
- Reduced 21 texdatas to 18 (447 bytes to 372)
- Writing C:\Users\GIGABYTE\OneDrive\gm\nm\tests.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\tests"
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- Valve Software - vvis.exe (Mar 21 2024)
- 16 threads
- reading c:\users\gigabyte\onedrive\gm\nm\tests.bsp
- reading c:\users\gigabyte\onedrive\gm\nm\tests.prt
- 153 portalclusters
- 378 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 9 visible clusters (0.13%)
- Total clusters visible: 7137
- Average clusters visible: 46
- Building PAS...
- Average clusters audible: 63
- visdatasize:4904 compressed from 7344
- writing c:\users\gigabyte\onedrive\gm\nm\tests.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\tests"
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- Valve Software - vrad.exe SSE (Mar 21 2024)
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- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\gigabyte\onedrive\gm\nm\tests.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 11626 faces
- 249120 square feet [35873376.00 square inches]
- 4 Displacements
- 29184 Square Feet [4202516.00 Square Inches]
- 11626 patches before subdivision
- 1329030 patches after subdivision
- sun extent from map=0.000000
- 10 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
- BuildVisLeafs: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\GIGABYTE\OneDrive\gm\nm\tests.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\tests.bsp"
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Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
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