Вернуться к главной странице проверки
Проверенный лог
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-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zalupapupka\Documents\bonker.vmf"
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- Valve Software - vbsp.exe (Mar 21 2024)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\zalupapupka\Documents\bonker.vmf
- Error: displacement found on a(n) func_detail entity - not supported (entity 7, brush 0)
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-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zalupapupka\Documents\bonker"
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- Valve Software - vvis.exe (Mar 21 2024)
- 8 threads
- reading c:\users\zalupapupka\documents\bonker.bsp
- reading c:\users\zalupapupka\documents\bonker.prt
- LoadPortals: couldn't read c:\users\zalupapupka\documents\bonker.prt
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\zalupapupka\Documents\bonker"
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- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\zalupapupka\documents\bonker.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 183 faces
- 3249 square feet [467909.53 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 183 patches before subdivision
- 617 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 38361, max 171
- transfer lists: 0.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9021, 8668, 8005)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3022, 2789, 2377)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1022, 907, 713)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(344, 293, 213)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(116, 95, 64)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(39, 31, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(13, 10, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(4, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/4096 48/196608 ( 0.0%)
- brushes 66/16384 792/196608 ( 0.4%)
- brushsides 406/163840 3248/1310720 ( 0.2%)
- planes 130/65536 2600/1310720 ( 0.2%)
- vertexes 340/65536 4080/786432 ( 0.5%)
- nodes 107/65536 3424/2097152 ( 0.2%)
- texinfos 38/16384 2736/1179648 ( 0.2%)
- texdata 12/8192 384/262144 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 183/65536 10248/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 105/65536 5880/3670016 ( 0.2%)
- leaves 109/65536 3488/2097152 ( 0.2%)
- leaffaces 207/65536 414/131072 ( 0.3%)
- leafbrushes 125/65536 250/131072 ( 0.2%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 1274/512000 5096/2048000 ( 0.2%)
- edges 772/256000 3088/1024000 ( 0.3%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 22/32768 220/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 306/65536 612/131072 ( 0.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 21920/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 732/16777216 ( 0.0%)
- entdata [variable] 1708/393216 ( 0.4%)
- LDR ambient table 109/65536 436/262144 ( 0.2%)
- HDR ambient table 109/65536 436/262144 ( 0.2%)
- LDR leaf ambient 298/65536 8344/1835008 ( 0.5%)
- HDR leaf ambient 109/65536 3052/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211545/0 ( 0.0%)
- physics [variable] 21807/4194304 ( 0.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 492
- Writing c:\users\zalupapupka\documents\bonker.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\zalupapupka\Documents\bonker.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\bonker.bsp"
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Error: displacement found on [Имя энтити] entity - not supported
Критическая ошибка (карта не скомпилируется). Один из дисплейсментов превращён в энтити-объект. Дисплейсменты нельзя превращать в энтити. Превратите дисплейсмент, вызвавший ошибку, обратно в брашевую геометрию (Move to World) или удалите
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