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Проверенный лог
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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rtolo\OneDrive\Рабочий стол\elitka.vmf"
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- Valve Software - vbsp.exe (Mar 21 2024)
- 12 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\rtolo\OneDrive\Рабочий стол\elitka.vmf
- Can't find surfaceprop asphalt for material MAPS/ND_LONDON/LD_ROAD/LONDON_ASPHALT_001C_NOBLEND, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02A, using default
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 26 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\rtolo\OneDrive\Рабочий стол\elitka.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (434799 bytes)
- WARNING! model "models/props_villa/villa_pillar_001.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_villa/wooden_railing_001_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/wood_post002.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_urban/wood_fence002_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Static prop models/props/de_inferno/railing03.mdl outside the map (4861.87, 3109.79, 72.36)
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WARNING! model "models/props_foliage/mall_bush01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_foliage/mall_bush02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2147 texinfos to 1194
- Reduced 53 texdatas to 46 (1480 bytes to 1182)
- Writing C:\Users\rtolo\OneDrive\Рабочий стол\elitka.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rtolo\OneDrive\Рабочий стол\elitka"
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- Valve Software - vvis.exe (Mar 21 2024)
- 12 threads
- reading c:\users\rtolo\onedrive\Рабочий стол\elitka.bsp
- reading c:\users\rtolo\onedrive\Рабочий стол\elitka.prt
- 1114 portalclusters
- 2967 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Optimized: 6108 visible clusters (1.36%)
- Total clusters visible: 450016
- Average clusters visible: 403
- Building PAS...
- Average clusters audible: 1105
- visdatasize:287096 compressed from 320832
- writing c:\users\rtolo\onedrive\Рабочий стол\elitka.bsp
- 7 seconds elapsed
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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rtolo\OneDrive\Рабочий стол\elitka"
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- Valve Software - vrad.exe SSE (Mar 21 2024)
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- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\rtolo\onedrive\Рабочий стол\elitka.bsp
- PREP OK
- Warning! Invalid model version "models/props_villa/villa_pillar_001.mdl"
- Warning! Invalid model version "models/props_villa/wooden_railing_001_64.mdl"
- Warning! Invalid model version "models/props_urban/wood_post002.mdl"
- Warning! Invalid model version "models/props_urban/wood_fence002_128.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Setting up ray-trace acceleration structure... Done (0.75 seconds)
- 4921 faces
- 505571 square feet [72802304.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4921 patches before subdivision
- 41367 patches after subdivision
- sun extent from map=0.258819
- 41 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 4205600, max 1101
- transfer lists: 32.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(60845, 79164, 70880)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(8208, 9792, 8326)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1687, 1792, 1411)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(515, 478, 347)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(161, 129, 87)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(58, 41, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(21, 13, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(8, 5, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/4096 432/196608 ( 0.2%)
- brushes 1258/16384 15096/196608 ( 7.7%)
- brushsides 8055/163840 64440/1310720 ( 4.9%)
- planes 2244/65536 44880/1310720 ( 3.4%)
- vertexes 7732/65536 92784/786432 (11.8%)
- nodes 2304/65536 73728/2097152 ( 3.5%)
- texinfos 1194/16384 85968/1179648 ( 7.3%)
- texdata 46/8192 1472/262144 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4921/65536 275576/3670016 ( 7.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3245/65536 181720/3670016 ( 5.0%)
- leaves 2314/65536 74048/2097152 ( 3.5%)
- leaffaces 5763/65536 11526/131072 ( 8.8%)
- leafbrushes 2292/65536 4584/131072 ( 3.5%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 37546/512000 150184/2048000 ( 7.3%)
- edges 23991/256000 95964/1024000 ( 9.4%)
- LDR worldlights 41/8192 3608/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 483/32768 4830/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9396/65536 18792/131072 (14.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 8/8192 2816/2883584 ( 0.1%)
- LDR lightdata [variable] 3649664/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 287096/16777216 ( 1.7%)
- entdata [variable] 44961/393216 (11.4%)
- LDR ambient table 2314/65536 9256/262144 ( 3.5%)
- HDR ambient table 2314/65536 9256/262144 ( 3.5%)
- LDR leaf ambient 9148/65536 256144/1835008 (14.0%)
- HDR leaf ambient 2314/65536 64792/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/32234 ( 0.0%)
- pakfile [variable] 213122/0 ( 0.0%)
- physics [variable] 434799/4194304 (10.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 14734
- Writing c:\users\rtolo\onedrive\Рабочий стол\elitka.bsp
- 7 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\rtolo\OneDrive\Рабочий стол\elitka.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\elitka.bsp"
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Обнаруженные ошибки
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
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